Multiple Scenes In Ogre3D
There are many cases in games where two or more different scenes are displayed in the screen. For example, in many RTS games and simulation games like Warcraft and SIM …
Using CEGUI in Ogre3D
Every game utilizes a GUI to allow users to play with and view game data. From Options Menu to Player’s Data and Item Shop Menu, a game would always need …
Understanding Startup Sequence With Ogre3D
Creating a game is like building a house. You need some sort of framework to build upon with our patterns and every detail, and support the whole structure. Actually, a …
Ogre3D Basics: Buffered Input
Buffered input and unbuffered input, so what is the difference? In unbuffered input, we process input that is based on checking the current status of an element of an input …
Ogre3D Basics: Frame Listeners and Unbuffered Input
To immerse in a game means not only to see the graphics rendered on the screen but also to interact with things in it. User input is a basic thing …
Ogre3D Basic Terrain, Sky, and Fog
The realistic quality of a game has been one of the most significant aspects in modern games. Many rendering features have evolved to create realistic games such as shading, reflections, …
Ogre3D Basic Cameras, Lights, and Shadows
In Ogre, Entities are defined as 3D Objects. Aside from 3D objects, there are also other elements that make up a typical modern 3D game but not defined as Entities. …
Introduction to Ogre3D Basics
A game can’t be a game without objects. And a game can’t be a 3D game without 3D objects. That’s the basic thing. You need objects to interact with in …
Starting With Ogre3D – Part 2
We have established that Ogre3D is a great graphics engine and can be integrated into your game engine along with other libraries to make really cool graphics. Now the question …
Starting With Ogre3D – Part 1
In creating a game, one understands the importance of a game engine. A good game engine should allow a game programmer to easily modify the game and should be flexible enough to add more features into it. A game engine may cater for a particular game genre or it may be created and designed specifically for a game or it could be very flexible and capable of handling most kinds of game genres.










